Welcome to Cannonfodder's Half-Life 2 Site.
I have the following tools available here.
MDLDecompiler - A program for decompiling Half-Life 2 and CS:Source models
3DSMAX SMD Exporters and Importers - Create SMD files from 3dsmax. Use studiomdl to compile these to create models for Half-life 2
DispGen - A tool for creating Half-life2 Displacement terrains from height maps
WinBSPzip - A GUI version of BSPZIP use to add custom content to a BSP file. Also allows adding an entire directory of files just by selecting the directory
StudioCompiler - A GUI interface to studiomdl and vtex. It will allow you to build a model without worrying about all the various QC commands and will keep track of both the materials and models directory to make sure everything is compiled in the right place.
9/1/2012 My first PC game is available on indiecity. Please try it out and help support these tools. Demon House on IndieCity
4/19/2011 Added Max 2012 support for smd importer and exporter
2/14/2011 Small updates to the 3dsmax smd exporter. The exporter now allows you to specify animation ranges when exporting. It also includes a maxscript interface so you can call the export directly when running maxscript.
2/2/2011 Another blast from the past is here! I have updated studiocompiler so that it no longer depends on Steam. You can run it anywhere. I had to redo most of the math routines to break it away from the iron grip of the HL2 sdk, so there might be a few errors here and there (or maybe lots of errors). Check out the studiocompiler download page.
If you appreciate these tools, please consider trying my Xbox 360 Indie Game - Mutant Zombie Onslaught. Follow the link to the xbox marketplace.
1/12/2011 After years of not doing anything HL2 related I'm back. I have updated the MAX SMD importers and exporters to be compatible with max9 and max2010. They may also work with other versions. Check out the max download page.
7/8 Yet another update to StudioCompiler. Fixed a few minor bugs and added a bunch more options to QC generation. With StudioCompiler you can now create multiple animations, LOD's, GIB's and more without ever touching a QC file.
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