Dispgen by Cannonfodder
Version 0.1a
All rights reserved

This program will create a half-life2 displacement map from a heightmap image.

I know Nem has also created a program to create displacement maps. While 
this program does not have all the fancy bells and whisles, it does have 
a few advantages.

1) All processing is done using 16 bit greyscale images. 8-bit images 
(including 24/32 bit fullcolor images,are converted to 16 bit greyscale 
images before creating the terrain. All scaling and smoothing is done using
16 bit greyscale. This eliminate the stairsteps in generated terrain caused
by having only 256 levels of grey.

2) I use a bicubic interpolation scaling algorithm. This generates a better 
image if the size of terrain is significantly different from the size of 
the texture image.

3) dispgen includes an algorithm (pat. pending) for fixing texture 
stretching on the vertical parts of the terrain

Check for updates @

http://www.chaosincarnate.net/cannonfodder/cftools.htm


cannonfodder@chaosincarnate.net